NEWS DETAIL
The new 20th Anniversary Edition servers for World of Warcraft Classic have officially launched today at 6:00 AM. Players can now enjoy the re-release of 60-level PvP, PvE, and the all-new Hardcore PvE servers. Shortly after the servers went live, some players encountered brief login issues. When attempting to access the PvP “Iron Will” server, I was automatically rerouted by the system to the PvE “Relentless” server.
All three servers saw overwhelming activity, with players crowding starting zones in droves. Around ten players gathered at each spawn point, creating intense competition for quest objectives. Completing the first two level 1 quests took me around 20 minutes due to overcrowding, and significant lag and latency issues were observed early on. Thankfully, despite these issues, the servers remained stable and did not go down or disconnect. The concerns many had about the Hardcore PvE server—where a disconnect could lead to character death—have not materialized so far.
After leaving the starting areas, the realm’s layering system kicked in, effectively managing the high player density and easing the competition for mobs. Within an hour of launch, the three servers stabilized, with only the Hardcore PvE “Ironman” server requiring a short queue to enter. It seems the claim of high-capacity servers was not exaggerated.
This morning, I’ve been playing on the Hardcore server, where I leveled my Paladin to level 10. Here are some interesting findings and experiences from my time there. At the start, the world chat was buzzing with RMT (real-money trading) offers, with a simple 6-slot red bag selling for as high as 20 RMB! Many players balked at the price, but in less than ten minutes, a price war broke out in world chat, dropping the bag price down to 5 RMB. This is still quite high, though.
In reality, it’s quite easy to farm Linen Cloth to make bags through Tailoring, or simply to buy one for 3-4 in-game silver coins. It’s understandable that some players saw the Hardcore server launch as an opportunity for a quick profit, but taking it too far can easily backfire.
Those familiar with Hardcore mode on international servers know that “seat-taking” (or watching others’ character deaths) is part of the experience. Some players have already formed “deathwatch” guilds, but those joining these guilds quickly noticed that they did not receive the same death announcements (or "seat-taking broadcasts") they might be used to. Blizzard has revamped this feature, but players can re-enable it with a few steps.
To enable death notifications in Hardcore mode:
Go to Game Settings → Interface.
Enable "Hardcore Death Announcements" and "Hardcore Death Notifications."
Then, type the following command into your chat bar to join the deathwatch channel:/join hardcoredeaths
You can customize the color of the channel in your general chat settings to distinguish it easily.
Once set up, the system will broadcast notifications of any character level 10 or higher who dies, either within your guild or the server, depending on your settings. These announcements will display in the center of your screen and in chat, so if you’re tuning in to watch a “death feast” in world chat, remember to keep it civil. And please, save me a seat at the kids' table—I plan on being there!
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